The Headmaster
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The Headmaster review
Unlock secrets, dominate the school, and dive into immersive adult gameplay
Ever stepped into the shoes of a strict headmaster turning a chaotic school into your personal domain? That’s the thrill of The Headmaster, the gripping adult game where you wield authority over students and staff through clever quests and intense encounters. I remember my first playthrough—stumbling through early punishments, only to unlock wild scenes that kept me hooked for hours. This guide breaks down everything from main quests to hidden events, helping you raise discipline, boost grades, and conquer chapters like a pro. Whether you’re new or grinding for completion, let’s transform your gameplay today.
How to Conquer Main Quests in The Headmaster
Let me paint you a picture of my first attempt at The Headmaster main quests. I strolled into the academy, full of confidence, thinking I’d charm my way through. I focused on all the wrong things, let grades slide, and before I knew it, I was staring at a game over screen before the first real test. 😫 I was devastated! My discipline was a joke, the students were running wild, and I had no clue how to raise grades in The Headmaster. It was a masterclass in failure.
But that failure taught me everything. Now, I’m here to make sure your journey is one of triumph, not tragedy. This guide will break down the core progression, giving you the ultimate discipline guide for The Headmaster and the step-by-step knowledge to avoid bad endings in The Headmaster from the very start. Let’s turn that nervous newbie into the undisputed ruler of the school.
What Are the Core Main Quests and How Do They Progress?
The heart of the game’s story is locked behind its primary missions. Understanding this flow is key to how to pass main quests in The Headmaster. They aren’t just random tasks; they’re a carefully paced narrative that tests your management skills and unlocks the game’s richest content.
The early chapter hinges on one major sequence: “A Man’s Work.” This is your first real test, and it sets the tone for everything after. It’s a multi-day ordeal that involves Miss Potts, your hesitant assistant, and culminates in the dreaded Ruth exam in The Headmaster. Your success here dictates whether you get to stay in your position or get a one-way ticket to failure.
Think of these The Headmaster main quests as a pyramid. Your foundation is Discipline. Build that first. On top of that, you layer Grades. Only with both solid can you reach the peak: passing the critical exams and advancing the story. Neglect one, and the whole structure collapses.
To visualize the critical path, here’s a breakdown of the key early quest:
| Quest Stage | Key Requirements | Primary Actions & Tips | Rewards / Unlocks |
|---|---|---|---|
| A Man’s Work (Initiation) | Trigger after initial introductions. | Attend weekday cutscenes with Miss Potts. Begin establishing authority. | Opens the main storyline; introduces core mechanics. |
| Training Miss Potts | Progress through daily talks and assignments. | Visit her classroom, then her apartment. Follow training steps (spanking, fingering, oral). Raise her Influence. | Influence points; crucial relationship development; unlocks further options. |
| Preparing for Ruth’s Exam | Have a student with 100% grade average. | Use the grade increase mechanic (1 point/day at 60 Discipline, 2/day at 80). Ruth’s class must be your focus. | Qualifies you to take the proctored exam. |
| The Ruth Exam | 100% Grade avg. in Ruth’s class; manage Mr. Wilson. | Pass the written exam. Afterwards, deal with Mr. Wilson’s “photo” blackmail wisely to protect Priti. | Passing Chapter 1; avoids early bad ending; unlocks Chapter 2. |
This structure is your roadmap. Every action you take should feed into completing these stages. 🗺️
Tips for Raising Discipline and Grades Quickly?
This is the engine room of your success. My failed run taught me that without a solid system, you’re just guessing. Here’s the actionable, daily routine I now swear by to build stats fast and take control of The Headmaster main quests.
First, Discipline is non-negotiable. It’s the gatekeeper for everything. Your initial goal is to hit 60, then 80 as fast as possible. How?
* Patrol the Halls Daily: Don’t just sit in your office. Click on every student you see wandering. A quick scolding here and there adds up significantly.
* Leverage Your Office: Use the “Summon” function on students with low performance. A direct dressing-down in your office yields a bigger boost than a hallway warning.
* Focus on the Troublemakers: Students with the lowest Conduct stat are your golden tickets. Improving their behavior gives a disproportionate reward to your overall Discipline score.
Once your Discipline is climbing, shifting focus to raise grades in The Headmaster becomes efficient. Remember the rule: at 60 Discipline, you can increase one student’s grade by 1 point per day. At 80 Discipline, it’s 2 points per day! This is the core of your discipline guide for The Headmaster – hitting these thresholds first makes grading a breeze.
🚨 Pro Tip: Always target the lowest-performing student in the class you need to boost (usually Ruth’s for the first exam). Bringing up the bottom raises the class average fastest.
Here’s a bullet-proof daily action list:
- Morning: Check your stats. Summon the student with the worst Conduct for a discipline boost. 🔔
- Mid-Day: Patrol. Scold any wanderers. Check on Miss Potts if her storyline is active.
- Afternoon: Use your grade increase action. Always apply it to the student with the lowest score in your target class.
- Evening: Review relationships and plot triggers. Plan for the next day.
Following this routine religiously means you’ll be ready for Ruth’s demands well before the game forces you to be. It turns panic into a calm, controlled victory. 😎
Avoiding Bad Endings in Early Chapters?
Nothing stings more than investing time only to hit a narrative dead-end. The early bad ending in The Headmaster is a very real threat, often stemming from two key failures: not meeting Ruth’s academic demand, or making a catastrophic choice with Mr. Wilson.
Let’s walk through a successful Ruth exam in The Headmaster run, using storytelling to show how it’s done. After days of careful discipline building and targeted tutoring, I walked into that exam room with Ruth’s class average at a perfect 100. The test itself is straightforward if you’ve paid attention. But the real trap comes after.
Mr. Wilson approaches you with “photos” and a demand: to strip and humiliate Priti in his office. This is the pivotal choice. In my winning run, I refused. Absolutely refused. This is the single most important piece of advice to avoid bad ending in The Headmaster. Agreeing to his demand will cause a massive drop in Discipline and Grades, ruin your relationship with Priti, and often lead to an immediate game over or a locked-in failure state. 🚫
By standing your ground, you call his bluff. The scene that follows is tense but ultimately proves your integrity. This choice preserves your stats, your relationships, and allows you to pass the chapter successfully. It’s the difference between being a headmaster who survives and one who thrives.
Remember, how to pass main quests in The Headmaster isn’t just about mechanics; it’s about understanding the moral (or immoral) calculus of the story. The game rewards consistent, assertive authority and punishes desperate, exploitative shortcuts.
To wrap up your Chapter 1 victory, here’s your actionable checklist:
✅ Discipline at 80 for efficient grade raising.
✅ One student’s grade meticulously raised to 100 in Ruth’s class.
✅ Miss Potts’ training completed, boosting your Influence.
✅ Ruth’s written exam passed.
✅ Mr. Wilson’s blackmail defiantly rejected to protect Priti.
Get these right, and you’ll not only have conquered the first major hurdle of The Headmaster main quests, but you’ll have built a rock-solid foundation for dominating the entire school. The quests do an amazing job of building tension, making the subsequent adult rewards feel earned and immersive. Now go on, Headmaster. Your academy awaits.
Mastering The Headmaster means embracing its mix of strategy, discipline-building, and steamy rewards—I’ve sunk dozens of hours perfecting runs, and each chapter feels more empowering. From early spanking quests to Ruth’s capitulation and beyond, you’ve got the tools to dominate the school without bad endings derailing you. Dive back in, experiment with choices like villain mode for extra humiliations, and share your epic progress in the comments. Ready to rule? Start your next playthrough now and turn chaos into control.